Thursday, June 6, 2013

Limbo

The setting of LIMBO is very similar to many of the gothic texts which we have read this quarter. The game is full of exceedingly creepy elements,  bear traps laying out in the woods, the way the character drowns, a giant spider, and the fact that there seems to be no way to escape the spider at the end of the demo. But it’s not just these elements that make the game frightening. It’s the very atmosphere of the game, it takes place in a dark and dreary forest, there is fog clinging to the ground, and much on the screen is out of focus.

There are also a lot of unanswered questions; a complete lack of exposition. You wake up, get off of the ground, and need to make your way to the right. There was no explanation of how to play or why you are playing, which gives a sense of desolation to the game.

No comments:

Post a Comment