The setting of LIMBO is very similar to many of the gothic
texts which we have read this quarter. The game is full of exceedingly creepy elements,
bear traps laying out in the woods, the
way the character drowns, a giant spider, and the fact that there seems to be
no way to escape the spider at the end of the demo. But it’s not just these
elements that make the game frightening. It’s the very atmosphere of the game,
it takes place in a dark and dreary forest, there is fog clinging to the
ground, and much on the screen is out of focus.
There are also a lot of unanswered questions; a complete
lack of exposition. You wake up, get off of the ground, and need to make your
way to the right. There was no explanation of how to play or why you are
playing, which gives a sense of desolation to the game.
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